Internet Identity integration sample
This example derives from the internet_identity_integration demo with some modifications, please read its README before continue.
Overview
This example shows a use case to support login with the two delegations on the DelegationChain
.
As we described in Internet Identity Integration, users can log in with II from the game. Usually what they do is
- Generate the
Ed25519KeyIdentity
supported by BIG.NET in the Unity game. - For security purposes, only pass the public key of the
Ed25519KeyIdentity
to the Web browser for login. And only the public key is necessary when creating aDelegationChain
. - In index.js, we describe how to
- log in with Internet Identity with the frontend generated session key
- retrieve the public key of the
Ed25519Identity
from the URL parameter and create another delegation with it.
With this, users don't need to pass the private key around, also they don't need to store the private key outside of the game as they can regenerate the key pairs for every session.
Deployment
If you never work on the BIG and don't know how to deploy a dapp, please refer to the Hello World sample to learn the basic knowledge about the BIG.
And this example is configured to launch the Unity Android/iOS app by opening the internetidentity://authorize
URL, you can change the URL scheme as you want in index.js.
Once you set up the BIG development environment locally and update the example as you want, you can follow the below steps to deploy to the BIG mainnet.
- Enter the
ii_integration_dapp
directory from the command line - Run
npm install
to install the npm packages - Run
dfx start --background
- Run
dfx deploy --network=ic --with-cycles=1000000000000
Here we recommend deploying the dapp to the BIG mainnet as it's easier to access it from your mobile devices. Or you can use the deployed dapp instead.